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  • The Multi-tool in No Man’s Sky features five distinct tools to aid you in planetary exploration, combat, and mining resources. The ability to upgrade this tool is a large part of the character customization in No Man’s Sky, along with the ship and exosuit upgrades that you choose. Thankfully, you are in complete control and can choose to scrap upgrades, trade in your multi-tool for a better model and improve it with new modules (discovered by finding blueprints) at any time. - Source: Internet
  • Terrain Manipulator Advanced terraforming device. This module overloads existing multi-tool systems, allowing the user to reshape regions as they wish. Charged with metallic elements. - Source: Internet
  • Multi-tool classes were added with Update 1.20. Class S is the most powerful, followed by classes A, B, and C. - Source: Internet
  • Name Description Tier Recipe Plasma Launcher Land disruption technology and excavation tool. Launched plasma shells explode on impact. — 30 Plutonium - Source: Internet
  • The Solar Ray is a “weapon” acquired during the mission Starbirth which fires a soft laser beam at its target. Incapable of dealing damage to flora, fauna, minerals or Sentinels, the beam is used primarily to transmute resource deposits into Liquid Sun, though it can also function as a general digging tool. The Solar Ray draws energy from an internal energy supply during use. When the supply is fully depleted the Solar Ray needs to be recharged with Sodium or Sodium Nitrate. - Source: Internet
  • The Pulse Spitter is your standard machine gun with ridiculous recoil. You’ll find yourself firing into the sky half the time at first, which is why you must upgrade it and mod it if you’re planning on using it. There are, for example, upgrades that allow you to deal damage over time and these will see your enemies burn before your very eyes if you’re skilled enough. - Source: Internet
  • Sean Murray said in an interview with GamesRadar, “In a lot of sci-fi games, all their weapons are basically AK-47s with some red stripes down the side. We don’t like that; we want something that feels advanced and cool. So you have this multitool, which is a little bit like a tricorder.” [3] - Source: Internet
  • The Multi-tool is an exploration aid and as such it offers a variety of functions. There are three pieces of technology that come installed on all purchased Multi-tools and these represent the primary uses of the tool: Analysis Visor, Mining Beam, and Scanner. However, operation of the Multi-tool is broken into a variety of methods. It is logical to categorize the functions of the Multi-tool by how it is operated rather than by its uses. - Source: Internet
  • Upgrade modules should be added adjacent to the core system where possible, to a maximum of three upgrades in a single multi-tool. This is best achieved by arrangements in a 2x2 box, or as a slightly lower cumulative gain as a line of 3 vertically or horizontally adjacent to the core system. scrapping tech on your old Multi-Tool will not affect the price of the Multi-Tool. - Source: Internet
  • Multi-tools of each specialisation type (except for Royal) can be found with add-ons, which make them rarer and more sought after by explorers. These are Green Tubes, Horns, and Crystals. Below are some examples of multi-tools of each type exhibiting the possible add-ons: - Source: Internet
  • Glow Tubes Horns Crystals Glow Tubes and Crystals Experimental multi-tool with Glow Tubes that change between blue and green when modes are switched. Experimental multi-tool with Horns on top. Experimental multi-tool with Crystals on top. Experimental multi-tool with a combination of Glow Tubes and Crystals on top. - Source: Internet
  • To switch modes or secondary weapons, press / / (PS4/PC/Xbox). This action will select the next mode or installed secondary weapon, and continuously repeating the action will loop back to the first item installed and then repeat. Alternately, open the Quick Menu, go to Utilities > Change Secondary Weapon and select a specific secondary weapon to equip that weapon (this method works even while holding a primary tool with multiple modes). - Source: Internet
  • Only Aliens with special horns on top of/along its barrel should be labeled with the “Horns” add-on. Alien multi-tool with the Horns add-on, due to the two rows of smaller Horns along its barrel. Alien multi-tool with Crystal muzzle. - Source: Internet
  • The Scanner is invaluable when you’re looking for particular types of elements, as it will show you their associated icons. Additionally, points of interest will be revealed. There’s a brief cooldown on each use, though that hardly matters. You should use this ability in both space and on the ground, though the two devices (Ship/Multi-tool) are separate scanners. It’s just good practice for revealing the unseen! Especially handy after a big fight with sentinels, as it’ll help you to track down the capsules they drop as well as any underground resources. - Source: Internet
  • From the very beginning of No Man’s Sky, players will depend on their multi-tool to help them survive and thrive in the universe. However, players will need to upgrade their multi-tool if they want to make life easier. Luckily, players who want a better multi-tool have a few options. - Source: Internet
  • Horns Horns Crystals Horns and Crystals Standard multi-tool with Horns on its top and sides. Horns can be found only on the top or sides. Standard multi-tool with Horns of another possible style. Standard multi-tool with Crystal magazine. Standard multi-tool with the combination of both Horns on top and a Crystal magazine. - Source: Internet
  • No Man’s Sky has everything you would expect from a game set in outer space: starships, space exosuits, aliens, quintillions of planets, star systems, and a vast amount of out-of-this-world species and materials. Like any game that relies on exploration, it provides players with a tool that will help them with specific tasks; in No Man’s Sky’s case, that role goes to the Multi-Tool. You can use the Multi-Tool for a wide array of things: scanning, as a weapon, for mining and collecting resources, and for terraforming the land. - Source: Internet
  • No Man’s Sky Desolation update comes with the new Flamethrower Multitool weapon. This tool isn’t fully out yet but due to a bug, it has become available to many players. In this guide, we will explain how to get the Flamethrower Multitool in No Man’s Sky. - Source: Internet
  • Inventory slots are used for technology and technology companion units; they cannot store resources. Each Multi-tool has a set number of inventory slots. Similar to the Exosuit and starship inventory, new slots can be purchased for units. The slots have no effect on the Multi-tool other than allowing more or less technology to be installed on it. The minimum number of Multi-tool inventory slots is 8 and the maximum is 30. - Source: Internet
  • Multi-tools may come with up to 24 slots maximum. So long as the new multitool has more slots than the previous, there is no reason not to take it. These tools are defined by the upgrades installed in the slots. Sometimes, one you buy will feature an upgrade that you do not know how to make, which may be invaluable to you. My guide on using Signal Scanners in No Man’s Sky may be of use to you (look for Colonial Outposts and Drop Pods using Bypass Chips), otherwise try to enter every building you see, be sure to get an Atlaspass V1 as well! - Source: Internet
  • There’s a reason you can’t scrap the mining beam from the multi-tool: it’s too important. Without it, you could easily get stranded. Increasing the beam strength is important for mining harder metals, and it can be further upgraded to deal additional damage during combat but not at the same time. You’ve got to pick one or the other and otherwise use two slots. - Source: Internet
  • https://www.reddit.com/r/NMSCoordinateExchange/comments/9ixuh2/black_and_white_s_class_multitool_in_euclid_my/ - Source: Internet
  • Each star system has 21 total multi-tool models, divided evenly into C, B, and A Class pools. One of each class of Multi-Tool is associated with the Space Station and 1 of 6 planets, regardless of whether the system contains less. Saving and loading on the surface of a planet switches the pool from which cabinets in-system pick Multi-Tools. Using a Base Teleport Module, a Portal, or warping into a system also counts as loading and changes the tool-pool. - Source: Internet
  • The second weapon that has the Flamethrower multitool is found in the Eissentam Galaxy. If you can’t get to this Galaxy by yourself, ask the community to help out or turn on the multiplayer mode. But it is best to turn off the multiplayer so you are the one who gets the weapon in your lobby. - Source: Internet
  • No one can tell you exactly where due to the random nature of the game and everyone’s unique starting positions, but there are things you can do to improve your odds of buying a better multitool. Have cash on hand (think 100k credits or more just in case) and look for outposts and buildings as you explore planets in No Man’s Sky. Eventually you’ll come across wall-mounted racks that open up to reveal a multi-tool for sale. If you have the cash, you can purchase it then and there. Certain aliens you meet may also offer you an upgrade, though the first option is much more likely to happen. - Source: Internet
  • The multi-tool does just about everything from scanning the area, harvesting materials, terraforming the earth, and even slaying some alien lifeforms. The only problem is that the player’s first multi-tool can only hold so many functions. Every multi-tool has a limited amount of upgrade slots, and once the player runs out they will have to pick and choose which ones to swap out. But there are plenty of ways for players to get their hands on an upgraded multi-tool that has enough space for all their spacey needs. - Source: Internet
  • There are three different modes available on the Multi-Tool. Laser, Projectile, and Terrain Modification. The indication on the upper right corner of the players HUD indicates which mode the multi-tool is currently in. - Source: Internet
  • The tools have different names and identifying numbers. In Sandbox mode, players can rename their Multi-tool to whatever they choose. Doing so will not change the stats in any way. - Source: Internet
  • In addition to buying new tools and upgrades with units, nanites, and buried tech, players can stumble across NPCs that will sell or give the player a new multi-tool. These encounters are completely random and can be hard to come by, but they are also some of the best pre-made multi-tools a player can come by. Players should search every building and outpost they come across just in case a gracious NPC is lurking about with a spare tool. - Source: Internet
  • To really get the best out of a multi-tool, players will need to purchase upgrade modules from either the space station or the anomaly. Upgrade modules enhance the performance of a certain function, so players will need to have that function before a module becomes effective. New functions can also be purchased from the anomaly in exchange for buried technology. However, each module and function will require a free slot and a lot of materials in order to install it. - Source: Internet
  • The Solar Ray and Animus Beam are pretty pathetic. While at first glance their names evoke images of calling the heavens to melt your foes into pools of gunk, they’re pretty impotent when it comes to taking down those pesky wabbits Sentinels. Instead, they’re tools you’ll use solely when acquiring a Living Ship. - Source: Internet
  • The Personal Forcefield puts up a temporary barrier which absorbs all incoming fire directed at you from the front. Its protection only works against projectiles — other sources of damage will still affect the player normally. The Personal Forcefield depletes Life Support as it is used and while in use the Multi-tool cannot perform any other function (except reload). - Source: Internet
  • The Multi-tool can host triggered devices that don’t function in the same way as weapons. It can also host a weapon whose use requires a mode-switching function. These items are secondary weapons. Only one secondary weapon may be selected for use at a time. The selected secondary weapon is displayed in the Secondary Weapon Indicator, which is found to the left of the Weapon Indicator. - Source: Internet
    • Do the old base stat bonuses count? Or are the numbers I’m seeing on my current multitool really just the same as a regular S class experimental multitool? (E.G. my multitool is lying to me) Or does the multitool I have now really knock every other current experimental multitool out of the park? Cause if it does then…ya…I’m not switching. - Source: Internet
  • This is the best combination of weapon and terrain tool in the game. Each grenade you launch will deal massive damage and carve a huge hole in the crust of the planet you’re currently on. It’s dangerous to everyone nearby, including yourself. However, when used correctly, you can find yourself with handy pockets of cover around the battlefield to reload inside of. - Source: Internet
  • attack foes. The multi-tool can be upgraded with blueprints found in many buildings to a maximum of 24 slots. There are multiple ways to upgrade the Multi-Tool including: - Source: Internet
  • The Scatter Blaster is effectively a shotgun. It fires eight projectiles per blast and will eat through ammunition faster than a hungry relative eats you out of house and home at Christmas. It’s perfect for dealing with multiple enemies because the wide burst catches almost anything in front of you. While other weapons might be more powerful, this is the best all-rounder because there’s no situation it can’t get you out of, be it Biological Horrors or Sentinels you’re trying to steal from. - Source: Internet
  • The modules that say they enhance terrain destruction are referring to mining speed, though the grenade launcher is the only tool that truly seems to destroy terrain. Upgrades that deal with cooldowns let you hold the beam down longer, and +1 seems to provide a 30% boost to the duration before it overheats, +2 a 60% boost. I cannot say beyond that but it’d seem +3 would double the amount of time you get before it overheats. Just let off the beam one second until it stops firing, and immediately fire again and the cooldown will reset. This is mainly an issue with really large deposits (think +100 iron) or tall structures like monuments made of aluminum that take a long time to mine. - Source: Internet
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